
- #Morrowind patch project wraithguard mod#
- #Morrowind patch project wraithguard archive#
- #Morrowind patch project wraithguard upgrade#
- #Morrowind patch project wraithguard full#
If you want to try it out, you can get it here (). I really liked the container opening noises, and the different footstep noises based on equipped armor, and the environment sounds were wonderful. esm, when the sound worked, it was a really great experience. esm made it so the game gave a bunch of errors when attempting to start a new game, and I could find no documentation anywhere listing what each individual. Trying to dispose of certain corpses (Scamps and Fire Atronachs, consistently) caused the game to immediately crash to desktop with no error message or warnings in logs.
#Morrowind patch project wraithguard archive#
Attempting to use the lower quality sound archive linked in the readme actually decreased my FPS for some reason, more than MAO already did. I encountered the 'silent sound' bug, where the game would go completely silent and had to be restarted to fix it.
#Morrowind patch project wraithguard upgrade#
*A: Despite its upgrade to 1.0 status, I had a lot of issues with it in playtesting. A note for anyone using or thinking about using OpenMW: do NOT use bump mapped mods made for the original Morrowind. If you do download a bump map version and decide you don't like it, you can get rid of the bumps by deleting the meshes that were included in the mod, and you can also delete the normal maps (usually they have _nm or _n at the end of their filename) if you want to save space. That means, if you ever have a choice between getting a bump map or no bump map version, the choice is 100% yours. This is fine for metals and wet looking plants (it looks great on mushrooms, in my opinion), but can sometimes look a little weird on architecture. It's often very shiny looking, sometimes plastic-y, and it can make things look very bright depending on the reflection texture used. I don't know all the technical details of it, but bump mapping in Morrowind isn't quite like what you'd expect it to be. >Bump mapped mods: A lot of links in this guide will have bump map versions available, especially once we hit the architecture section.
#Morrowind patch project wraithguard mod#
Added Bal Isra Rising and Antares' Big Mod to the other mods section.
#Morrowind patch project wraithguard full#
Added Tyddy's Full Dwemer Retexture to replace those mods. Changed Mourning of Bamz-Amschend to optional. Removed Darknut's Dwemer Ruin Textures, mikeandike's Dwemer Ruin Retexture, and Connary's Dwemer Creature Replacer. Added Flash's Minor Retextures to the weapons section. Added some collision fixes for Vurt's trees by Greatness7. Swapped out Vurt's Leafy West Gash trees for Melchior Dahrk's new Vanilla-friendly trees Leafy West Gash was moved to the plants section instead. Slightly tweaked the landscape install, due to new vanilla-like textures from Lush Ascadian Isles. Added Ingredients Mesh Replacer, Long Live The Limeware and R-Zero's Random Retextures under miscellaneous items.

Added some fixes for Westly's Head Replacer by borok and Greatness7. Added Peter Bitt and Pherim's Scamp Replacer under creatures. replacers section (specifically, I removed one of Qarl's mods and changed the installation instructions for another). RR Better Meshes updated, which necessitated a little clean up in the misc. Added MOAR Mesh Replacers under the mesh replacer section. Added an optional fix for the Gnisis fort roof in Imperial Architecture. Added Spear-Staff Fix as an optional mod under the weapons section.

Added Less Bulky Pauldrons as an optional mod in the armor section. 2) New stuff: Added a fixed version of Lougian's Colovian helm (now with Bloodmoon texture!) and Armor Retextures - Outlander Styles in the armor section.
